ROVIEW // LIGHT INSPECTION-CLASS ROV PILOT SIMULATOR
Takethestick.
Fly a compact tethered ROV the way working pilots do: photograph ship hulls,
moorings and live pipe-lay, watch your depth, surface with a scored report.
Scroll to dive.
COMING SOON ON STEAM · A$15 · BUILT IN UNITY 6 · KEYBOARD + ANY GAMEPAD
SCROLL = DIVE
WAYPOINT 01 · −6 M · THE VEHICLE
The water does half the flying.
ROView models the light inspection class generically: the compact, hi-vis
workhorse that flies photo surveys on hulls, moorings and pipelines. Drag,
buoyancy and restoring forces are all simulated, so the vehicle drifts,
settles and holds station like the real thing.
ROV STATUS · PRE-DIVE
FRAME
OPEN-FRAME · HI-VIS CROWN
DOF
SURGE · SWAY · HEAVE · YAW
SPEED
1.5 M/S THROUGH WATER
TETHER
100 M NEUTRAL
CAMERA
FPV TILT −90° … +110°
LIGHTS
OFF / DIRECT / DIFFUSE + FLOOD
STREAM
MJPEG → VLC / BROWSER
ATTITUDE
AUTO-LEVEL · STATION KEEP
Diffuse beats direct in turbid water. You'll learn that the hard way — once.
−20 M · VIS 12 M · CURRENT 0.4 KN
The colour goes first. Then the light.
WAYPOINT 02 · −26 M · THE JOBS
The work is the game.
Pick a job from the mission board. Every one runs the way inspection
operators run it: deploy, survey, surface.
JOB 01 · MOORED VESSEL
Vessel hull survey
Bring any of eight hulls alongside, then photograph every General-Arrangement
component: props, rudders, sea chests, anodes, sensors. Coverage and capture
quality drive your score.
13–27 INSPECTION POINTS / HULL
JOB 02 · DEEP-WATER MOORING
Mooring, end to end
Descend 60 m down a working mooring: buoy and bull ring, moused shackles,
swivel, riser chain, ground ring and three ground legs out to the anchors.
MAX DEPTH 60 M · FULL CHAIN
JOB 03 · LIVE PIPE-LAY
Chase the touchdown
A lay barge steams ahead paying out pipe at up to 1 m/s. Inspect the moving
touchdown, the catenary and sagbend, then range back over field joints,
anodes, free spans and coating.
BARGE ≤1.0 M/S · ROV 1.5 M/S
JOB 04 · PILED JETTY
Jetty pylons
Fly the piles top to bottom: marine growth, splash-zone corrosion, concrete
spalling, scour, bracing and fender damage. Confined water, live traffic.
SPLASH ZONE → BED · SCOUR CHECK
WAYPOINT 03 · −34 M · THE FLEET
Eight hulls alongside.
The harbour keeps eight vessels on the roster, each with its real
inspection-point count from the game's vessel registry. Draught, trim and
clearance change the flying, so no two dives brief the same.
01Air-Defence Destroyer24 PTS
02Coastal Defence Ship26 PTS
03Submarine24 PTS
04Ocean Liner27 PTS
05Harbour Tug18 PTS
06Patrol Boat21 PTS
07Wooden Boat17 PTS
08Sail Yacht13 PTS
WAYPOINT 04 · −41 M · THE SURVEY
Every dive ends in a report. This one's yours.
You're alongside the Coastal Defence Ship, five components from her
General-Arrangement sheet in range. Put the reticle on each one and shoot.
This is the gameplay loop, playable right here.
In the full mission it's 26 points on this hull, a timer, capture-quality
grading and a scored report at the surface.
−52 M · VIS 4 M · LIGHTS DIFFUSE
Past fifty metres, the survey sheet is the map.
WAYPOINT 05 · −58 M · THE CONSOLE
You've been reading the instruments all along.
The heading, depth and tether readouts around this page mirror the simulator's
own HUD. In the game they carry live flight data, beside an MJPEG feed that any
browser or VLC can watch from a second screen.
4-DOF PILOTINGSurge, sway, heave, yaw on a dual-stick scheme; the vehicle holds attitude like inspection ROV defaults.
MARINE HYDRODYNAMICSDrag, buoyancy and restoring forces give the vehicle real momentum, drift and station-keeping.
FPV CAMERA + LIGHTSTilt −90°…+110°; lights off / direct / diffuse plus flood and backlight for turbid water.
LIVE MJPEG STREAMThe feed broadcasts over HTTP, so a crewmate can watch the dive in VLC or a browser on a second screen.
FULL REMAPPINGBind every axis to any gamepad or keyboard with live device detection; transmitter Modes 1–4.
SCORED REPORTSCoverage and capture quality grade every mission. The dive ends with a deliverable, not a splash screen.
WAYPOINT 06 · −60 M · TECH FILE
Read how the water works.
A Self-Contained Unity Simulator for Light Inspection-Class ROV Pilot Training
The full write-up of the physics and systems behind the sim: rigid-body
hydrodynamics, thruster allocation, the camera and lighting model, mission scoring,
and the MJPEG streaming architecture. Math typeset, figures included.
A$15 on Steam. The store page is being set up now; until it's live, this site
is the place to watch — or write to us and we'll tell you when it lands.
Q02 What do I need to run it?
A Windows PC handles it comfortably; it's a compact Unity 6 build. Keyboard
works out of the box, and any gamepad is plug-and-fly with full remapping and transmitter Modes 1–4.
Q03 Is it a game or a trainer?
Both, deliberately. The hydrodynamics, FPV workflow, checklist discipline and scored
reports mirror real inspection operations, and every mission is still built to be fun to fly.
Q04 I operate / build ROVs. Can we talk?
Please. Manufacturers, training schools and working pilots are exactly who this is for.
Write to [email protected].